![]() ![]() Various npcs are no longer available ie Ymira. Not all the castles self recruit, although some of them do. Perhaps renaming the clashes would fix this?Īlso once the Dark Knights were wiped out I could no longer buy any form of boots/grieves or gloves/gauntlets in any town. The development tree is also well done although I noticed some troops can be upgraded to the 'same' type of troop, but they have different slots. That aside the mercenary warbands are a wonderful idea, and there are plenty of looters and bandits everywhere. I had previously joined the Veagirs and done it in a little under 700, and I was being relentless, so I was a little disappointed when no single faction could withstand these guys. I suppose if I had defected to their faction I would have 'united' Calradia in under 200 days. ![]() Their armour is well designed, the weapons are great, and their horses are also awesome. The lords alone have over 300 men, and each single unit can demolish at least 5 of any other fully trained unit. Its fine if they are a little bit stronger than everyone else, but they come in hoards of 600 or more. I had to cheat to kill them off because they ruined the game. ![]() Everything is awesome, except that they arrive and destroy everyone with little effort. The Dark Knight invasion was initially a thrilling idea, so I set it to 100 days. ![]() This is an excellent mod, and ads many of the things I wanted to see in the game. ![]()
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